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Old May 15, 2008, 10:18 PM // 22:18   #41
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added DA section if you want anything else in it please post

petro if you look SoDC is already in that section and added plam strike
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Old May 15, 2008, 11:34 PM // 23:34   #42
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Quote:
Originally Posted by RavagerOfDreams
Standard deadly arts chain is [skill]Dancing Daggers[/skill] [skill]Entangling Asp[/skill] [skill]Signet of Toxic Shock[/skill] [skill]Deadly Paradox[/skill]. Now this chain on its own can deal some reasonable amounts of damage however you can also bring some PvE skills into the mix. [skill]"Finish Him!"[/skill] works great with a decent norn rank due to a high amount of damage + deep wound and cracked armor.
Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it.
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Old May 15, 2008, 11:38 PM // 23:38   #43
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ill add that however FH is full range and adds damage to the chain so im not taking that out

also added impale to the SA part

Last edited by RavagerOfDreams; May 15, 2008 at 11:40 PM // 23:40..
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Old May 16, 2008, 01:31 PM // 13:31   #44
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Maybe you should add in the Factions title derv skill for the A/D crit scythe?

Oh and the support rit on the heroes section...[weapon of fury] maybe. Adren to fuel SY! on a moebius and it would be 2 energy per hit if you use zealous daggers. Might not be necessary for [critical strike]or [critical eye] in the moebius build, although I havent tested it. It would take away from splinter weapon though if you were gonna use it ( dont see why you wouldnt if channeling was high for WoF anyway). Suppose it depends on how defensive you want to be.Just a thought anyway
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Old May 16, 2008, 02:13 PM // 14:13   #45
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dont know what you mean br factions title derv skill so your going to have to clarify on that one

ill add WoF to support section

critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time
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Old May 16, 2008, 02:27 PM // 14:27   #46
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[Aura of Holy Might] for scythe sins is quite a dps boost.

Although more of a pvp varient, [Dark Apostasy] with 14 CS and [Critical Eye] can also get nasty if you want a constant enchant nuker.

Last edited by petrorabbit; May 16, 2008 at 02:31 PM // 14:31..
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Old May 16, 2008, 04:24 PM // 16:24   #47
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Quote:
Originally Posted by RavagerOfDreams
dont know what you mean br factions title derv skill so your going to have to clarify on that one
Quote:
Originally Posted by petrorabbit
[Aura of Holy Might] for scythe sins is quite a dps boost.
Ty Petro

Quote:
Originally Posted by RavagerOfDreams
critical strike/critical eye are really for keeping up critical agility but the extra energy is needed from time to time
Oops yeah forgot about that
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Old May 16, 2008, 06:01 PM // 18:01   #48
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Oops yeah forgot about that
Love 4 Teh Spear Sin!
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Old May 16, 2008, 07:13 PM // 19:13   #49
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Standard Assacaster wouldn't leave home without [skill]augury of death[/skill]
I doubt the swap to Finish Him! is worth it.
Wrong! On a assacast bar in pve finish him is much better then augury because the shout has more damage, killing power, and is triigered quite the same apart that it doesnt amply you to teleport into the fray when you clearly dont want it to happen, [finish him] > [augury of death] on an assacaster in pve, defo!
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Old May 16, 2008, 07:57 PM // 19:57   #50
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Full range ftw huh... bunch of pussies
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Old May 16, 2008, 08:10 PM // 20:10   #51
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Gotta say I prefer Augury's "fire and forget" nature. Hex a target, continue to damage, then the shadowstep and DW are automatic, which can be a surprise and a great opportunity for a kill. Not to mention DA touch skills that need you to be in melee range.

Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it.
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Old May 16, 2008, 08:12 PM // 20:12   #52
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Full range? what are you about?

Assuming I use AP to rechrge my Assacasting things faster and use augury on every mob all the time and get teleported to things every time they are about to die...Oooo risky and way too much teleportin.

Also, why you need full range anyway?
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Old May 16, 2008, 08:13 PM // 20:13   #53
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i'm quite sure augury is 15 energy now with the recent nerf.
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Old May 16, 2008, 08:16 PM // 20:16   #54
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Originally Posted by Kaleban
Besides, its 5 less energy with a slightly quicker recharge. It might just be me but Augury>Finish any way you slice it.
Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?

Also, PvE is not competitive, who the hell you are going to surprise?
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Old May 16, 2008, 08:32 PM // 20:32   #55
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The only use I can see for Augury is if your using a dagger attack requiring a hex. Maybe combining daggers and deadly with stuff like [black spider strike] [vampiric assault] [signet of toxic shock] although its probably not very good lol.

But yeah I think FH>AoD
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Old May 16, 2008, 08:56 PM // 20:56   #56
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Quote:
Originally Posted by Super Igor
Stop phailing, AoDeath - 20 sec.recharge, Finish him - 15 sec.recharge, what is longer?

Also, PvE is not competitive, who the hell you are going to surprise?
Just noticed the change in recharge, but its still 5 less energy, which is important when you don't have critical strikes as e-management.

Its not about surprise Igor, in PvE its about aggro management. Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone.

And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot.

Besides, nothing is as sexy as [skill]Augury of Death[/skill] then [skill]Iron Palm[/skill], its a WHAM! out of nowhere type of combo.

[edit] Deadbolt, try something like:

[skill]Augury of Death[/skill][skill]Iron Palm[/skill][skill]Entangling Asp[/skill][skill]Mantis Touch[/skill][skill]Blinding Powder[/skill][skill]Assassin's Promise[/skill] and any two of the following:

[skill]Sadist's Signet[/skill]
[skill]Signet of Shadows[/skill]
[skill]Signet of Toxic Shock[/skill]

If you switch out [skill]Blinding Powder[/skill] with [skill]Vampiric Assault[/skill] (need to switch to daggers for the attack) you could then use [skill]Signet of Deadly Corruption[/skill] but you'd need to find somewhere to add in one more condition to max out the Signet's damage. With a build like this you stay almost completely with Deadly Arts, except for the bit you'd need in Shadow Arts.

Last edited by Kaleban; May 16, 2008 at 09:10 PM // 21:10..
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Old May 16, 2008, 09:31 PM // 21:31   #57
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I find [Augury of Death] shadowstep condtion risky, especially since your hexed target can easily get beaten down to 50%. If your getting focused fired by mobs, and try to run away, but suddenly get ported back to that mob, say hello to +15% dp. Besides, in an AP build, that extra 5 energy you pay for [Finish Him] is easily replenished especially with a deadly arts based combo.
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Old May 16, 2008, 10:14 PM // 22:14   #58
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comparison: Finish Him does damage, has a larger range, adds cracked armor, and has a quicker recharge. A of D has the shadow step and then ability to switch targets then come back and finish the kill once the hex kicks in.

this looks like opinion based choice to me

added aura of holy might also updated my idea of tanking. My idea of tanking is to let your henchies/minions run in and take the first wave of damage then run in yourself and wreak havoc

Last edited by RavagerOfDreams; May 16, 2008 at 11:10 PM // 23:10..
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Old May 16, 2008, 10:27 PM // 22:27   #59
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Ravager you are of course right, mostly its opinion.

I suppose the main difference would be whether your chain is based off of half ranged skills like Dancing Daggers or melee range skills like Iron Palm.

In my experience though, when Augury does kick in, the DA chain is plenty sufficient to kill the target, especially when using touch KDs. YMMV
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Old May 17, 2008, 01:32 AM // 01:32   #60
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Quote:
Originally Posted by Kaleban
Its not about surprise Igor, in PvE its about aggro management.
You said it has a surprising factor, and got my reply about you being wrong that this factor is needed in PvE, it is not, mobs are AI not people, and PvE is not competitive

Quote:
Originally Posted by Kaleban
Being able to bounce back and forth using shadowsteps keeps the AI from targeting you, which can be important when facing down HM Afflicted Elementalists. If nothing else, its a good idea to learn how non-PvE skills work, and not solely depend on them, so those that do play PvP don't freak out when 3 of their skills they depend on are gone.

And besides, playing a DA caster with Assassin's Promise WOULD make the recharges irrelevant, right Igor? So your main argument is moot.
oH GOSH, you have just said that jumping into the fray and bringing aggro on yourself as an Assassin is a good thing, this argument is so bad...so bad....that it made be laugh out loud!

When you face mobs such as afflicted elementalists, you should stay the hell away from their damage and kill the things as fast as possible and not rape the energy of you poor healers on saving your poor ass.

Your PvP argument I didnt even understand, it doesnt make sence.....at all.....

Your argument about AP and AoDeath is just pathetic and self contredictory....damn....if you have no energy problems thanks to AP and reachrge is not an issue, why the hell you would chose an inferior skill with similar triggering effect of FH! but that doesnt deal any damage and can potentially put you at a high risk, just tell me why?

Build you have shown are quite innefective, I dodnt like them.

Overall most of you post's contest either was terribly wrong or didnt make sense.
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